Then there are the other longstanding AssCreed problems. If you’ve clocked in some hours with a Rocksteady game and/or Middle Earth: Shadow Of Mordor since guiding Kenway’s blade, the adjustment back to a slower pace and lessened precision here is tough and unflattering. And if the combat was starting to feel outmoded by AssCreed’s contemporaries in 2013, it feels positively arthritic by now. It means that if you got sick of that overlong trade-cannon-balls-then-board naval combat sequence the first time, you’re bored before you even begin in Rogue. It’s a double-edged sword of course, Ubisoft’s strategy to lean on Edward Kenway’s exploits as the foundation for Rogue.
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